“ | If a world of peace and prosperity comes at the price of the lives of innocents... then what good is having some "enlightened emperor for the ages"!? | ” |
Bio[]
Born in the abandoned temple of the Divine Lord White Tiger, summoned by the barren, yet intense "Power of Hope" of a beleaguered people. Agate Fish Ball's heart yearns for a prosperous state and peaceful populace, just like the numerous commoners, but inside her also roils the tyrannical blood of the white tiger. Beneath her generous and swaggering exterior is a will of uncommon obstinacy, which is how she was able to get all those bloodthirsty and warlike souls under her thumb in the first place. Rather than just start a dynasty, Agate Fish Ball quite cares for her people. However, she knows well that if she wishes to protect her little corner of the earth, then she cannot just sit passively defending Easthedge Nation. The whole of the Light Kingdom must be her battlefield, and her one and only home.
Food Introduction[]
Agate fish balls are a dish commonly served at imperial banquets. They have a jade-like white color and tender, silky texture, with connotations of good fortune and perfect contentment. Notably, the production of fish balls has a long history that can be traced back to the times of King Wen of Chu. Legend has it that on a trip abroad, King Wen was eating fish and got a bone stuck in his throat, for which he angrily rebuked the chef. Since then, whenever King Wen ate fish, the chef was required to remove the fish's head and skin and pick out all the bones, then chop it finely and form it into a fish ball. Subsequently, this method of preparation became popular among the people.
Other Info[]
How to Acquire[]
Associated Events
Initial Stats[]
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3056 |
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140 |
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26 |
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651 |
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1488 |
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1569 |
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1587 |
Skills[]
blue = lvl 1
red = max lvlVoice Lines[]
JP | CN | ||
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Contract | You want to be my Attendant? Heh... Listen up, welp. If you really dare hitch your wagon to mine, you'd better be ready for a rough road ahead. | ||
Log In | You're back? I thought you ended up some forest beast's dinner. I was getting ready to go split the creature's belly open and have a good laugh at your expense... Such a pity. | ||
Ice Arena | This feeling of total calm... is really not what it's cracked up to be. | ||
Skills | Bring me their head as a tribute! | ||
Ascend | I can feel that old blood boiling again... Haha! Time for another battle! | ||
Fatigue | Fine. Before battle, one indeed must get some proper rest... Keep an eye on the clock and remember to wake me. | ||
Recovering | Hm? Is it already time to march?! Don't try to lie to me! Bring my horse this instant! | ||
Team Formation | On the battlefield, whether you all live or die isn't up to you. | ||
Knockout | May the homeland always... know peace... | ||
Notice | For the people, food is paradise, so hurry up and eat your "paradise". You'll need a full stomach for the journey. | ||
Idle 1 | It takes people to make a country. If the people die, then you've got nothing... Although vice versa, if the country persists, then the people will never die out. | ||
Idle 2 | Hm... Gotta find something to do. I think I'll go argue with Walnut Porridge. | ||
Idle 3 | Wolfberry Decoction, that dummy. All I did was stand up, and he thinks I'm going to slaughter Jade City? Hmph. Although, it's in no small part thanks to their tendency to make a mountain out of a molehill that Jade City has been at peace for as long as it has. | ||
Interaction 1 | Being defenseless is one thing, but if you go accidentally touching some dangerous spike and die, it's no skin off my back. | ||
Interaction 2 | What, you want to go toe to toe with me? Haha, alright! If you can get one strand of hair to fall off my head, this whole land is yours. | ||
Interaction 3 | Something wrong? Don't get ahead of yourself. I'm not going to go around starting wars on account of a pipsqueak like you. Those are my sworn brothers. Although... I wouldn't mind blowing up Jade City. | ||
Pledge | Hm... From now on, you stick with me. We'll ride together, fight together... live and die together. | ||
Intimacy 1 | I never get involved in business I don't have a firm handle on, so let's put a pin that phrase "live and die together"... Pipsqueak, if that day really should come, don't get all nostalgic for me. You just enjoy what life you have left. | ||
Intimacy 2 | If you really are bored... do you want me to accompany you for a little fun? | ||
Intimacy 3 | You can't see them, can you? Those heavy chains shackled around me... All for the best. In your world, may there never be such a thing as chains. | ||
Victory | A wonderful blessing that the land remains unharmed. | ||
Defeat | What do you mean, lost? I've still got breath left! Let's go again! | ||
Feeding | Truly an uncharacteristic tribute item, but whatever. Anyway, I've received much more than just these snacks. |
Skins
Lifelong Joy | |||||||
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Music of Peace |
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This story has not been released yet! More details will be added once it has. |
I. TBA
TBA
II. TBA
TBA
III. TBA
TBA
IV. TBA
TBA
V. TBA
TBA
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Togi Node I - Crit Rate | |
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Every 15s, boosts own ATK (10%, 13%, 17%, 21%, 25%, 29%, 35%, 41%, 49%, 60%), lasting 3s. |
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Every 15s, deals (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%) ATK as dmg per sec to a random enemy, lasting 5s. |
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Every 15s, restores (8, 11, 14, 17, 21, 24, 29, 34, 41, 50) pts of energy to two random allies. |
Togi Node II - HP | |
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Basic attacks have a 20% chance of restoring (5, 6, 8, 10, 12, 14, 17, 20, 24, 30) pts of energy to the farthest two allies, with a 20% chance of dealing (21%, 27%, 35%, 42%, 50%, 59%, 70%, 83%, 99%, 120%) ATK as dmg to all enemies. |
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Basic attacks have a 20% chance of restoring (5, 6, 8, 10, 12, 14, 17, 20, 24, 30) pts of energy to the farthest two allies, with a 20% chance of dealing (31%, 41%, 52%, 63%, 76%, 89%, 105%, 125%, 149%, 180%) ATK as dmg to the highest-ATK enemy. |
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Basic attacks have a 20% chance of restoring (5, 6, 8, 10, 12, 14, 17, 20, 24, 30) pts of energy to the farthest two allies, with a 20% chance of dealing (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%) ATK as dmg per sec to all enemies, lasting 3s. |
Togi Node III - Attack | |
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Boosts own ATK (3.5%, 4.6%, 5.8%, 7.1%, 8.4%, 9.9%, 11.7%, 13.9%, 16.6%, 20%). Basic atks deal (35%, 46%, 58%, 71%, 84%, 99%, 117%, 139%, 166%, 200%) ATK as dmg to the farthest three enemies and take away 10 pts of energy per sec, lasting 5s (15s CD). |
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Boosts own ATK (3.5%, 4.6%, 5.8%, 7.1%, 8.4%, 9.9%, 11.7%, 13.9%, 16.6%, 20%). Basic atks deal (70%, 92%, 117%, 142%, 169%, 198%, 234%, 278%, 332%, 400%) ATK as dmg to the nearest enemy and boosts own crit dmg (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%) lasting 5s (15s CD). |
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Boosts own ATK (3.5%, 4.6%, 5.8%, 7.1%, 8.4%, 9.9%, 11.7%, 13.9%, 16.6%, 20%). Basic atks deal (35%, 46%, 58%, 71%, 84%, 99%, 117%, 139%, 166%, 200%) ATK as dmg to all enemies and restore (5, 6, 8, 10, 12, 14, 17, 20, 24, 30) pts of energy to all allies (15s CD). |
Togi Node IV - Crit Dmg | |
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Basic atks have a 20% chance of silencing self for 3s and a 20% chance of boosting own ATK (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) for 3s while also giving a 20% chance of immunity to stuns and charms, lasting 3s. |
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Basic atks have a 20% chance of silencing self for 3s and a 30% chance of boosting own ATK (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%), lasting 3s. |
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Basic atks have a 20% chance of silencing self for 3s and a 50% chance of boosting own attack speed (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%), lasting 3s. |
Togi Node V - Crit Rate | |
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Gives self immunity to charms and stuns. Upon dealing a crit strike, it dispels any debuffs from all allies and deals extra (14%, 18%, 23%, 28%, 33%, 39%, 46%, 55%, 66%, 80%) ATK as dmg to all enemies (8s CD for dispel effect). |
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Gives self immunity to charms and stuns. Upon dealing a crit strike, it dispels any debuffs from three random allies and deals extra (17%, 23%, 29%, 35%, 42%, 49%, 58%, 69%, 83%, 100%) ATK as dmg to three random enemies (8s CD for dispel effect). |
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Gives self immunity to charms and stuns. Upon dealing a crit strike, lowers dmg received (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) for all allies, lasting 3s, and deals extra (21%, 27%, 35%, 42%, 50%, 59%, 70%, 83%, 99%, 120%) ATK as dmg to the farthest enemy (5s CD for lowered dmg effect). |