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Obeying command.

Bio[]

Original Counterpart:

After an evil human faction took him and performed modification experiments upon him, B-52 re-emerged as a merciless killing machine. He possesses great power and is utterly obedient to whatever "Master" he is programmed to follow.
When injured or being studied, he is immersed in a massive petri dish to rest.

Food Introduction[]

Don't let the colors of a B-52 fool you! They might look harmless and pretty but drinking too much just might blow you up!

Other Info[]

How to Acquire[]

Associated Events

Initial Stats[]

Power Soul Power 3093
Attack Attack 152
Defense Defense 21
Health HP 685
Crit. Rate Crit Rate 1240
Crit. Damage Crit Dmg 1630
Attack Speed Atk Spd 1600

Skills[]

Target Locked Basic Skill
Skill-B-52 (SP)-Normal B-52 locks onto a target and sacrifices 15% of his current HP to deal two hits of 40% (80%) ATK as damage to all enemies, while also boosting his ATK by 15% (35%) for 3 seconds.
Annihilation Command Energy Skill
Skill-B-52 (SP)-Energy B-52 initiates Annihilation mode, dealing 40% (80%) ATK as damage to all enemies, plus 442 (5746) extra damage, while also boosting attack speed by 15% (35%) for all allies for 4 seconds.
Recharge Mode Aura Lvl
Skill-B-52 (SP)-Aura B-52 recharges his teammates, restoring 1 (5) points of Energy and 20 (260) HP per second for all allies. This effect cannot be dispelled.

blue = lvl 1

red = max lvl

Voice Lines[]

JP CN
Contract Target capture, switch to analysis mode, target identity confirmation, target definition: Master Attendant. Hello, Master Attendant. I am your food soul, B-52. Nice to meet you.
Log In Welcome back, Master Attendant. Awaiting orders.
Ice Arena Increasing feet' friction can help Attendant to keep balance...... Huh? Attendant, my body can't control your balance, if you need a hug, you can directly order a command.
Skills Target locked on.
Ascend Body upgrading, please wait.
Fatigue The body's energy is about to be consumed, the body's energy is about to be consumed. Entering sleep mode.
Recovering Charging, please wait.
Team Formation Annihilate mode, start. Targeting enemies.
Knockout The self-detonation program has started in five, four, three, two...
Notice Adding the right amount of salt, sugar and a single egg. Then add some oil into the frying pan...I followed the instructions, why doesn't it work?
Idle 1 Scanning area, activated. The Master Attendant is not within the designated area, and in conclusion he must have gone out...Entering sleeping mode.
Idle 2 Sleep mode, activated.
Idle 3 The program is starting, please wait.
Interaction 1 Lying? Wrong instruction. Apologies, Master Attendant, but B-52 doesn't have this function for the time being.
Interaction 2 Executing orders is the value of my existence.
Interaction 3 The program has not yet defined the instruction.
Pledge Order coding is done. Please don't touch the body during saving...... Warning, warning, body over-heat, body over-heat. Suggesting Attendant not to use similar words, these words are easy to cause my body to overheat, and damage my body. Reason... Unknown.
Intimacy 1 Target analyzing, Attendant, target's heartbeat rate increasing rapidly, enter emergency mode, target's face muscle temperature increasing, determining as human status, blushing—— Attendant, why do you harm my body in purpose.
Intimacy 2 Memory has many definitions, among which one is the carrier of the human soul. Attendant, you say that I exist in your memory. Could that be defined as my having an independent soul, which would be an independently existing entity?
Intimacy 3 I live to carry out commands. If there is no command, I cannot exist. Launching default self-destruct program... Warning. Warning. Program error. The system's third law: No self-harm. Searching for optimal system repair solution... Attendant, please confirm, shall I reset the meaning of my existence to be you?
Victory The Master Attendant's instruction has been completed. Awaiting next instruction.
Defeat Entering sleeping mode in five, four, three, two...
Feeding Target analyzing, conclusion, food. I'm sorry, the mechanical body can't... Umm? Umm......?



Food Souls

Defense Icon Defense
Strength Icon Strength
Magic Icon Magic
Support Icon Support

Defense Icon Defense
Strength Icon Strength
Magic Icon Magic
Support Icon Support

Main[]

Sprite[]

Sprite Animations[]

Normal[]

Other[]

Backgrounds[]

Long Bao Chibi 1 This story has not been released yet! More details will be added once it has.


I. TBA

TBA

II. TBA

TBA

III. TBA

TBA

IV. TBA

TBA

V. TBA

TBA

[]

Normal Nodes
Attack Attack 288
Defense Defense 66
Health HP 2153
Crit. Rate Crit. Rate 6334
Crit. Damage Crit. Damage 9120
Attack Speed Attack Speed 4940
Normal Node Details
Node Stat Boost
1 Atk +30
Atk 61
2 HP +359
HP +718
3 Atk Spd +2470
Atk Spd +4940
4 Def +33
Def +66
5 HP +718
HP +1435
6 Atk +30
Atk +61
Atk +91
7 Up: Crit Rate +704
Down: Crit Dmg +1013
Up: Crit Rate +1407
Down: Crit Dmg +2027
Up: Crit Rate +2661
Down: Crit Dmg +3040
8 Up: Basic skill effect +2%
Down: Energy skill effect +2%
Up: Basic skill effect +5%
Down: Energy skill effect +5%
Up: Basic skill effect +10%
Down: Energy skill effect +10%
9 Atk +34
Atk +68
Atk +102
Atk +136
10 Crit Dmg +1520
Crit Dmg +3040
Crit Dmg +4560
Crit Dmg +6080
11 Crit Rate +1056
Crit Rate +2111
Crit Rate +3167
Crit Rate +4223
Attack Module
Artifact-B-52 (SP)
Artifact Icon-B-52 (SP)
Togi Node I - Atk Spd
Antler Togi In battle, boosts your ATK (3.5%, 4.6%, 5.8%, 7.1%, 8.4%, 9.9%, 11.7%, 13.9%, 16.6%, 20%).
Striped Togi In battle, if own HP is above 70%, boosts own ATK (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%)
Bushy Togi In battle, own max HP is lowered 30%, boosts own ATK (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%)


Togi Node II - HP
Antler Togi After casting basic skill, if own HP is above 70%, then restores (5, 6, 8, 10, 12, 14, 17, 20, 24, 30) pts Energy for self
Striped Togi After casting basic skill, if own HP is above 70%, then raises own atk speed (7%, 9.2%, 11.7%, 14.2%, 16.9%, 19.8%, 23.4%, 27.8%, 33.2%, 40%) for 3s
Bushy Togi After casting basic skill, if own HP is above 70%, then deals (10%, 13%, 17%, 21%, 25%, 29%, 35%, 41%, 49%, 60%) ATK as dmg per sec to all enemies, lasting 3s


Togi Node III - Attack
Antler Togi After casting an energy skill, for 5s raises ATK for all allies (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%), also deals (52%, 69%, 88%, 106%, 126%, 148%, 175%, 209%, 249%, 300%) ATK as dmg to the lowest HP enemy (15s CD)
Striped Togi After casting an energy skill, for 5s gives CC immunity to all allies , also deals (52%, 69%, 88%, 106%, 126%, 148%, 175%, 209%, 249%, 300%) ATK as dmg to the lowest HP enemy (15s CD)
Bushy Togi After casting an energy skill, for 8s raises own ATK (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%), also deals (52%, 69%, 88%, 106%, 126%, 148%, 175%, 209%, 249%, 300%) ATK as dmg to the lowest HP enemy (15s CD)


Togi Node IV - Crit Rate
Antler Togi Boosts ATK for all allies (3.5%, 4.6%, 5.8%, 7.1%, 8.4%, 9.9%, 11.7%, 13.9%, 16.6%, 20%). After casting skill, makes two random allies invincible for 2s.
Striped Togi Boosts ATK for all allies (3.5%, 4.6%, 5.8%, 7.1%, 8.4%, 9.9%, 11.7%, 13.9%, 16.6%, 20%). After casting skill, reduces energy for all enemies (5, 6, 8, 10, 12, 14, 17, 20, 24, 30) pts.
Bushy Togi Boosts ATK for all allies (3.5%, 4.6%, 5.8%, 7.1%, 8.4%, 9.9%, 11.7%, 13.9%, 16.6%, 20%). After casting skill, boosts all dmg dealt by two random allies (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%), lasting 4s.


Togi Node V - Atk Spd
Antler Togi CC immunity for self. When own HP is over 70%, all allies' ATK are boosted (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%).
Striped Togi CC immunity for self. When any ally makes a basic atk, also deals (14%, 18%, 23%, 28%, 33%, 39%, 46%, 55%, 66%, 80%) of that ally's ATK as dmg to a random enemy.
Bushy Togi CC immunity for self. When own HP is over 70%, all allies recover (211, 278, 352, 426, 507, 594, 702, 836, 998, 1200) HP every 3s.

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