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==== General Setup ==== |
==== General Setup ==== |
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! style="width:17%" |Healer |
! style="width:17%" |Healer |
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! colspan="3" |Strength/Magic |
! colspan="3" |Strength/Magic |
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==== Alternative Setup ==== |
==== Alternative Setup ==== |
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{| class="themedtable" style="width: 100%; text-align: center;" |
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! colspan ="2" |Healer |
! colspan ="2" |Healer |
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! colspan="3" |Strength/Magic |
! colspan="3" |Strength/Magic |
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Late/Endgame Setup |
Late/Endgame Setup |
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{| class="themedtable" style="width: 100%; text-align: center;" |
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! style="width:17%" |Healer |
! style="width:17%" |Healer |
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! colspan="4" |Strength/Magic |
! colspan="4" |Strength/Magic |
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|'''Utility''' |
|'''Utility''' |
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|style="vertical-align: top"|[[File:Nagashi Somen.png|80px|center|link=Nagashi Somen]]AOE Healing, Team cleanse |
|style="vertical-align: top"|[[File:Nagashi Somen.png|80px|center|link=Nagashi Somen]]AOE Healing, Team cleanse |
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− | |style="vertical-align: top"|[[File:Souffle.png|80px|center|link=Souffle]]Damage, Team cleanse? |
+ | |style="vertical-align: top;width:17%"|[[File:Souffle.png|80px|center|link=Souffle]]Damage, Team cleanse? |
|style="vertical-align: top"|[[File:Rum.png|80px|center|link=Rum]]Damage |
|style="vertical-align: top"|[[File:Rum.png|80px|center|link=Rum]]Damage |
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|style="vertical-align: top"|[[File:Turkey.png|80px|center|link=Turkey]]Damage |
|style="vertical-align: top"|[[File:Turkey.png|80px|center|link=Turkey]]Damage |
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− | |style="vertical-align: top"|[[File:Bamboo Rice.png|80px|center|link=Bamboo Rice]]Damage, Damage mitigation |
+ | |style="vertical-align: top;width:17%"|[[File:Bamboo Rice.png|80px|center|link=Bamboo Rice]]Damage, Damage mitigation |
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|'''Fallen Angel''' |
|'''Fallen Angel''' |
Revision as of 07:27, 4 August 2020
Description
A Fallen Angel born of the illness and death caused by people consuming polluted river water. Its name comes from the way the sick people suffer.
Skills
Groundsplit | Casts an effect on all enemies draining a certain amount of energy per second. This effect can be dispelled. Also makes all enemies immune to healing. This effect cannot be dispelled.
**The heal block can be dispelled. The skill description is miswritten in-game. |
---|---|
Dust Seal | Raises Bonepain's defense. Cannot be dispelled. (Effect grows stronger each time this skill is cast). |
Ghostly Light | As time progresses, Bonepain's attack power will increase. (Unable to dispel) |
Annihilation | Deals a massive amount of damage to all enemy targets. |
Pre-Battle Blessing
Disaster Handbook
Recommended Food Souls
Recommended Fallen Angels
Give priority to Fallen Angels that increase ATK or ATK SPD.
Strategy Tips
Team Template
General Setup
Healer | Strength/Magic | Defender | |||
---|---|---|---|---|---|
Utility | AOE Healing, Team cleanse | Damage | Damage | Damage | Damage mitigation |
Fallen Angel | Speed | Speed or Attack | Speed or Attack | Speed or Attack | Attack or Defense |
Alternative Setup
Healer | Strength/Magic | ||||
---|---|---|---|---|---|
Utility | AOE Healing | Damage boost, team cleanse? | Damage | Damage | Damage |
Fallen Angel | Speed | Speed or Attack | Speed or Attack | Speed or Attack | Speed or Attack |
Late/Endgame Setup
Healer | Strength/Magic | ||||
---|---|---|---|---|---|
Utility | AOE Healing, Team cleanse | Damage, Team cleanse? | Damage | Damage | Damage, Damage mitigation |
Fallen Angel | Speed | Speed or Attack | Speed or Attack | Speed or Attack | Speed or Attack or Defense |
General Pointers
- Those at lower than level 50 should always bring a tank as close to 5000 HP as possible with a Cautious nature, purple Fallen Angel unless specified otherwise.
- The two major counters needed for battle are:
- Weather effect + heal block + %HP AOE fireball = strong AOE Healing and Team Cleanse
- Boss’s self attack buff - decent HP, Defense on frontmost Food Soul
- Relevant Boss gimmicks
- %HP AOE Fireballs - these bursts end after around 6:50, it is recommended for players to leave and restart the battle if the team were to die earlier to try to survive past this point.
- Weather Effect - all team members lose HP every second, making it harder for Healers to keep the team alive. Team cleansing and bleed immunity skills will not work.
- Self attack buff - boss’s basic attack hits will get stronger and stronger over time.
- Self defense buff, energy drain - overall not problems for this boss.
Blessing Recommendation
- In general, paying crystals for Blessings should be avoided for those not ranking top 50 or better except to reach damage tiers rewards in the Disaster Handbook.
- Free Revive is highly recommended for consistently continuing the battle past the last AOE at around 6:50 mark
- 30% damage boost otherwise
Healer (1 or 2 Units)
- A healer that can both provide strong AOE healing and team cleanse is ideal:
- If the team does not have a Healer that can team cleanse, any AOE healer works as long as there is team cleansing from the Strength/Magic Food Souls in the team:
- For 2-Healer strategies, the second Healer should provide some sort of utility to the beyond just healing:
- Unconventional Healer formations:
- Otherwise, use any healer that heals decently, refer to potential options from the Healer vs Milk guide.
Strength/Magic (3 or 4 units)
Beyond using whatever does the most amount of damage, there are a few utility Food Souls that may aid with team survival:
- Frontmost Food Soul
- If there is no Defender in the team, keep in mind which Food Soul would be taking the frontmost position and take basic attack damage from the boss.
- The priority is predetermined and there is no way to manipulate the order. Refer to the priority information here.
- Team Cleanse
- If the Healer in the team cannot Team Cleanse, it is highly recommended to add a Strength/Magic Food Soul that can do this instead.
- Energy Recovery
ergy recovery may aid the Healer in ensuring the team survives between the boss's % HP AOE burstsn
- Other
aling on skill - Food Souls that can heal on skill may help with team survival as well as contribute considerable damage:e
Defender (0 or 1 units)
- Newer players will benefit from having a Defender in the team. Players who are juggling with stronger URs likely do not need a Defender. Whether a Defender is necessary will depend on the player so do experiment to see what works for you.
- Use Defense Fallen Angel if it's needed for Defender survival. Otherwise, use Attack Fallen Angel. Avoid HP Fallen Angels.
- Generally, self-healing Defenders are recommended over Defenders that do not have this utility. However, keep in mind better stats may take precedence over utility from skill:
Example Player Teams
User:Experimentalcrafts
Lvl 101 | Dmg | Dmg | Dmg | Dmg | Team Cleanse, Healer |
---|---|---|---|---|---|
Power: ~206k | |||||
Dmg: ~22m | |||||
Survives full time | |||||
FA | 12+ reso UME all gold atk spd |
12+ reso Tsuchi all gold atk spd |
12+ reso UME all gold atk spd |
11+ reso UME all gold atk spd |
12+ reso Tsuchi all gold atk spd |
Artifact | T3 | T2 | T1 | N/A | N/A |