“ | As long as it's something I wish to do, I will get it done no matter the price. | ” |
Bio[]
The current Lord of Dragon Palace, who was "raised" by the side of the former Lord King Crab. Capricious and hard to pin down, he is often haughty and strong-willed, making decisions that cause headaches for his subordinates. He is extremely obstinate about his plans and has an intense perseverance to press on no matter how arduous the road ahead. Because of some of his goals, he also doesn't mind holing up in the boring sea bottom. He clearly hates little children, and yet he positively dotes on Amaebi, seemingly because he has ulterior motives for her abilities.
Food Introduction[]
Conpoy is a type of mussel, a dehydrated food product also called dried scallop. It's shape resembles a cow's ear, so it is also known as a cow's ear conch. Conpoy is a sea delicacy, with a thin shell and rich, tender meat. The early Chinese text on marine biology "Minzhonghai Cuoshu"[1] mentions: "The beauty of clams is the tongue, while the beauty of scallop is the adductor muscle." So it's evident how beloved the flavor of conpoy is.
Other Info[]
How to Acquire[]
Associated Events
- Moonshadow Sea Shanty
- Sharp Precision
- Double Mountain
- Crushed Jade Lark
- Encore Party XXVI
- Song & Wine
- Westward Gaze
- Encore Party XXIX
- Resplendent Opening
- Encore Party XXXI
- Encore Party XXXVII
- Divine Dragon's Blessings
- Encore Party XXXVIII
- Wafting Rains
- Encore Party XXXIX
- May Day Exclusive
Initial Stats[]
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2492 |
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95 |
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35 |
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495 |
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1575 |
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885 |
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1185 |
Skills[]
blue = lvl 1
red = max lvlVoice Lines[]
JP | CN | ||
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Contract | Welcome to Dragon Palace, my dear Master Attendant. | ||
Log In | Master Attendant, where did you go? Why didn't you take me? Is there some secret that you can't tell me? That'll hurt my feelings, you know! | ||
Ice Arena | This place... is not much different from Dragon Palace. | ||
Skills | Vanish, useless trash. | ||
Ascend | Oh~ Just like this? I thought it could be a little better~[2] | ||
Fatigue | Hm—I'm tired... Let me rest a bit, okay...? | ||
Recovering | Ah—I still want to sleep a little more~ You really won't stay with me? | ||
Team Formation | Hey—You actually want to throw down with me? Master Attendant, you sure can throw a temper tantrum~[3] | ||
Knockout | In the end... it still fails...?[4] | ||
Notice | I've never cooked food for anyone ever before, so I don't know how it'll taste... but have a bite, Attendant~[5] | ||
Idle 1 | If a bit of patience enables me to achieve my goal, then even a naughty brat like me can wait.[6] | ||
Idle 2 | ...It sure would be nice if I could go see the cherry blossoms one more time... | ||
Idle 3 | Hm? Why does Kuruma Prawn call me a madman? ...Haha, I have no idea either~ | ||
Interaction 1 | Master Attendant, what are you looking all about for? Just keep your eyes on me. | ||
Interaction 2 | If I've got fine wine and gourmet food, plus Attendant by my side, then what does it matter that I have to spend eternity in Dragon Palace? | ||
Interaction 3 | Hey—Master Attendant, if you keep putting your hands everywhere, there will be a price to pay~[7] | ||
Pledge | Attendant, you are in a fairyland apart from the mortal realm. The instant you leave here, the poison of time will corrode your body, and you will be destroyed by the passing years. So, stay forever by my side. I will always preserve you in your most beautiful state... Don't leave me... Okay...? | ||
Intimacy 1 | I've got untold treasures stored in Dragon Palace at the sea bottom. But I can't help but feel something's missing... Attendant, would you let me take you back and keep you in Dragon Palace?[8] | ||
Intimacy 2 | Attendant, isn't it nice staying here with me? Just don't leave here, and nothing will happen~[9] | ||
Intimacy 3 | Hm? You like me that much? | ||
Victory | I won! So, is there a reward? | ||
Defeat | One of these days, I will kill you... | ||
Feeding | Hey—A gift from you? ...I like it~[10] |
Skins
Enter Purgatory | |||||||
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Moonshadow Sea Shanty, Plentiful Pear Blossoms |
Notes
- ↑ "闽中海错疏", a book about kinds of seafood.
- ↑ CN Ascend: Hmmm~ That's it? I thought I can be stronger~
- ↑ CN Team Formation: Eh—— You actually want me to fight? Master Attendant, you're good at acting like a spoiled kid too~
- ↑ CN Knockout: In the end... I still fail...
- ↑ CN Notice: I've never cooked for others, and neither do I know how well I did... Attendant~ Come and try.
- ↑ CN Idle 1: If suffering momentarily can let me achieve my goal, then I can endure it. Even if it's any annoying brats.
- ↑ CN Interaction 3: Eh—— Master Attendant, touching around certain areas is gonna to cost you~
- ↑ CN Intimacy 1: My Dragon Palace at the bottom of the sea has countless treasures, but I always feel like something is missing...... Attendant, would you like to be brought into my Dragon Palace and be hidden in there?
- ↑ CN Intimacy 3: Attendant~ Stay here with me, alright? ~ Nothing will happen if you don't leave here~
- ↑ CN Feeding: Mine—— Your gift... I love it~
Main[]
Sprites[]
Sprite Animations[]
Normal[]
Enter Purgatory[]
Other[]
Backgrounds[]
Illustrations[]
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This story has not been released yet! More details will be added once it has. |
I. TBA
TBA
II. TBA
TBA
III. TBA
TBA
IV. TBA
TBA
V. TBA
TBA
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Togi Node I - Crit Rate | |
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In battle, Atk Spd increases (6.6%, 8.2%, 9.9%, 11.7%, 13.6%, 15.7%, 18.2%, 21.4%, 25.2%, 30%) |
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In battle, Crit Dmg increases (6.6%, 8.2%, 9.9%, 11.7%, 13.6%, 15.7%, 18.2%, 21.4%, 25.2%, 30%) |
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In battle, Crit Rate increases (6.6%, 8.2%, 9.9%, 11.7%, 13.6%, 15.7%, 18.2%, 21.4%, 25.2%, 30%) |
Togi Node II - HP | |
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Boosts own atk speed (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%). Skill casts restore (5, 6, 8, 10, 12, 14, 17, 20, 24, 30) pts of Energy for the nearest ally. (10s CD) |
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Boosts own atk speed (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%). Skill casts boost the nearest ally's ATK (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%), lasting 3s. (10s CD) |
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Boosts own atk speed (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%). Skill casts dispel any debuffs from all allies. (10s CD) |
Togi Node III - Attack | |
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Immune to stuns. After a crit, restores (3.5%, 4.6%, 5.8%, 7.1%, 8.4%, 9.9%, 11.7%, 13.9%, 16.6%, 20%) of lost HP to the ally with the lowest HP percentage. 14s CD |
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Immune to stuns. After a crit, deals (35%, 46%, 58%, 71%, 84%, 99%, 117%, 139%, 166%, 200%) ATK as dmg to the nearest enemy, with a 20% chance of adding (2.6%, 3.4%, 4.4%, 5.3%, 6.3%, 7.4%, 8.7%, 10.4%, 12.4%, 15%) ATK as dmg per sec, for 5s. ((14s, 14s, 13s, 13s, 12s, 12s, 11s, 11s, 10s, 10s) CD for each effect) |
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Immune to stuns. After a crit, boosts skill dmg for two random allies (7.9%, 10.4%, 13.2%, 15.9%, 19%, 22.2%, 26.3%, 31.3%, 37.4%, 45%), for 5s ((14s, 14s, 12s, 12s, 10s, 10s, 8s, 8s, 6s, 6s) CD) |
Togi Node IV - Crit Dmg | |
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Every 5s, dmg received is reduced (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) for all allies, lasting 5s. Every 15s, all enemies lose (7, 9, 11, 14, 16, 19, 23, 27, 33, 40) pts of Energy. |
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Every 5s, dmg received is reduced (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) for all allies, lasting 5s. Every 15s, removes any debuffs from all allies and any buffs from three random enemies. |
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Every 5s, dmg received is reduced (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) for all allies, lasting 5s. Every 15s, deals (70%, 92%, 117%, 142%, 169%, 198%, 234%, 278%, 332%, 400%) ATK as dmg to the nearest enemy. |
Togi Node V - Crit Rate | |
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Every 5s, boosts ATK (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) for all allies, lasting 5s. When the nearest enemy is attacked, there is a 10% chance of dealing (35%, 46%, 58%, 71%, 84%, 99%, 117%, 139%, 166%, 200%) of nearest enemy's ATK plus (352, 464, 587, 710, 845, 991, 1170, 1394, 1663, 2000) dmg to a random enemy. |
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Every 5s, boosts ATK (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) for all allies, lasting 5s. When the nearest enemy is attacked, there is a 10% chance of dealing (17%, 23%, 29%, 35%, 42%, 49%, 58%, 69%, 83%, 100%) of nearest enemy's ATK plus (170, 230, 290, 350, 420, 490, 580, 690, 830, 1000) dmg to all enemies. |
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Every 5s, boosts ATK (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) for all allies, lasting 5s. When you cast a skill, there is a 25% chance of making all allies invincible for 2s and boosting their ATK (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%) for 3s. |