“ | If you don't try, how would you ever find anything out? | ” |
Bio[]
He has an open and cheery disposition, and although he looks frail, he actually has lots of strength and stamina, capable of flying to faraway places to carry out missions. Influenced by the Nanli Print Shop's worship of the divine beast Rosefinch, Dong'an Chicken is also an extreme devotee of Rosefinch. The vision of restoring Rosefinch to his divine place is etched into his heart.
Food Introduction[]
Dong'an chicken, also called "guanbao chicken" (government guard chicken), is a traditional local dish belonging to Hunan cuisine and so named because it is made with hens from Dong'an county. The presentation of the dish includes the colors red, white, green, and yellow. The chicken meat is rich and tender, and the flavor is sour, spicy, and refreshing.
Other Info[]
How to Acquire[]
Associated Events
- Bright Times
- Heart-warming Protection
- Forest Chirping
- Mellow & Elegant
- Scents Suffused
- Spring Abounds
Initial Stats[]
![]() |
1756 |
---|---|
![]() |
31 |
![]() |
41 |
![]() |
444 |
![]() |
705 |
![]() |
1100 |
![]() |
988 |
Skills[]
blue = lvl 1
red = max lvlVoice Lines[]
JP | CN | ||
---|---|---|---|
Contract | Wow! You're my Attendant? Hee-hee, looks like my luck's not half-bad~ If you ever have any errands you need to run, just let me know! | ||
Log In | Attendant, you're here! Where do you want to go play today? There's nowhere in all the Light Kingdom that I can't reach! | ||
Ice Arena | Woah—The ice here is too slippery. It'd be nicer if I kept flying. | ||
Skills | Feathers, incinerate! | ||
Ascend | Looks like I can fly even farther next time! | ||
Fatigue | My legs are so sore... I can't fly... Let me rest on you a bit, Attendant... | ||
Recovering | Oh! I wasn't running off. I was just getting some air... Don't be mad! I promise I'll sit tight and rest from now on! | ||
Team Formation | Don't worry. I've got a lot of experience with this sort of thing! | ||
Knockout | Not good... My mission still hasn't been completed... | ||
Notice | I can finally put to use all these ingredients I gathered from various places. Attendant, come have a taste of my handiwork! | ||
Idle 1 | Master Rosefinch watches over heaven and earth, bestowing blessings upon all things. One of these days, I will see to it that everyone in the Light Kingdom looks upon Master Rosefinch's magnificent and glorious form again! | ||
Idle 2 | Master Curator obviously lazes around all day, so why do I get all the chores dumped on me...? If only I could take him in a fight...! Oh, forget it. I'd better just see what today's new tasks are... | ||
Idle 3 | Hmph, Jellyfish Salad is such a twerp. I wish she could just use words instead of fists. She's almost plucked all the feathers out of my hat... Good thing my master has so many. If she tried that with someone else, she wouldn't get off so easily. | ||
Interaction 1 | It's nice to finally get a few days off, but I just feel so bored... Attendant, you're always making the rounds out there. Got any fresh new stories you can tell me? | ||
Interaction 2 | Want to sit on here with me? I'll take you for a joy ride! My Chongming bird's back is broad, so taking you along is no problem~ | ||
Interaction 3 | Huh? Of course I braided this braid myself. Hee-hee, what do you think? Pretty cool, isn't it~? If you like, I can braid one for you next! | ||
Pledge | Y-you really want to choose me? Then it's a deal: we're going to travel the whole of the Light Kingdom together. We'll see sunrises and moons setting, and all the rivers and lakes and seas! Now, grab my hand tight! Our journey is only just beginning! | ||
Intimacy 1 | You... you don't have to treat me like a little kid anymore. I can hold you with one hand, and you know that... If you don't believe me, we can try right now! | ||
Intimacy 2 | I've been to a lot of places and seen a lot of things, but when you're with me, even just looking out the window at the flowers and cats is the happiest time I can imagine. | ||
Intimacy 3 | This Chongming bird feather is for you. It can ward off evil and bring happiness and peace. When I'm not around, let it protect you in my stead! Of course, if you miss me, just tell it to the feather, and I'll hurry back by your side right away! | ||
Victory | I won! I just know Master Rosefinch was looking out for me! | ||
Defeat | Let's go again! I won't admit defeat like this...! | ||
Feeding | A thank-you gift for me? How did you know I like to eat this?! Hee-hee, I don't mind if I do~ |
Skins
Delectable Eve | |||||||
---|---|---|---|---|---|---|---|
![]() |
| ||||||
Winter Adieu, Heartwarming Fare |
![]() |
This story has not been released yet! More details will be added once it has. |
I. TBA
TBA
II. TBA
TBA
III. TBA
TBA
IV. TBA
TBA
V. TBA
TBA
|
|
Togi Node I - Crit Rate | |
---|---|
![]() |
After a crit strike, gives the two nearest allies (3, 4, 5, 7, 8, 9, 11, 13, 16, 20) pts of energy. 18s CD. |
![]() |
After a crit strike, gives self (3, 4, 5, 7, 8, 9, 11, 13, 16, 20) pts of energy. 18s CD. |
![]() |
After a crit strike, gives all allies (1, 1, 2, 2, 2, 3, 4, 4, 5, 7) pt of energy and gives them a (140, 185, 235, 284, 338, 396, 468, 557, 665, 800)-pt shield which lasts 3s. 18s CD. |
Togi Node II - HP | |
---|---|
![]() |
Adds a basic skill with a 20% cast rate: restores (3.5%, 4.6%, 5.8%, 7.1%, 8.4%, 9.9%, 11.7%, 13.9%, 16.6%, 20%) of lost HP for the ally with the lowest HP percentage. |
![]() |
Adds a basic skill with a 20% cast rate: stuns the two highest-ATK enemies, lasting 3s, and deals (17%, 23%, 29%, 35%, 42%, 49%, 58%, 69%, 83%, 100%) ATK as skill dmg. |
![]() |
Adds a basic skill with a 20% cast rate: raises basic atk dmg of all allies by (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%), lasting 6s. |
Togi Node III - Attack | |
---|---|
![]() |
Basic Skill Bonus Effect: gives all allies (1, 2, 2, 3, 4, 4, 5, 6, 8, 10) pt of energy per sec, and increases their dmg dealt by (3.5%, 4.6%, 5.8%, 7.1%, 8.4%, 9.9%, 11.7%, 13.9%, 16.6%, 20%), lasting 4s (20s CD). |
![]() |
Basic Skill Added Effect: Restores (2.6%, 3.4%, 4.4%, 5.3%, 6.3%, 7.4%, 8.7%, 10.4%, 12.4%, 15%) of lost HP for all allies and increases their dmg dealt by (3.5%, 4.6%, 5.8%, 7.1%, 8.4%, 9.9%, 11.7%, 13.9%, 16.6%, 20%), lasting 4s (20s CD). |
![]() |
Basic Skill Added Effect: Stuns all enemies for 2s and dispels all enemy buffs, while also taking away (2, 3, 4, 5, 6, 7, 8, 10, 12, 15) pts of energy per sec, lasting 4s (20s CD). |
Togi Node IV - Crit Dmg | |
---|---|
![]() |
When any of the three nearest allies casts a skill, it deals (24%, 30%, 38%, 45%, 53%, 61%, 71%, 84%, 100%, 120%) ATK as dmg to two random enemies, with a 30% chance of stunning them for 1s (Stun CD: 6s per ally). |
![]() |
When any ally casts a skill, one random enemy will be stunned for 2s, any buffs will be dispelled from the random enemy, and he/she will be dealt (3.6%, 4.8%, 6.1%, 7.4%, 8.8%, 10.4%, 12.2%, 14.6%, 17.4%, 21%) ATK as dmg (Stun CD: 8s per ally). |
![]() |
When any ally casts a skill, the highest-ATK enemy will have any buffs dispelled and be dealt (2.4%, 3.2%, 4.1%, 4.9%, 5.9%, 6.9%, 8.1%, 9.7%, 11.6%, 14%) ATK as dmg. |
Togi Node V - Crit Rate | |
---|---|
![]() |
Every 15s, the next basic attack or skill cast deals (31%, 41%, 52%, 63%, 76%, 89%, 105%, 125%, 149%, 180%) ATK as dmg to the highest-DEF enemy. If the target's HP is below 30%, it deals another 100% ATK as dmg, while also adding (5%, 6%, 8%, 10%, 12%, 14%, 17%, 20%, 24%, 30%) of this unit's current HP as dmg (Invalid against most large enemy units). |
![]() |
Every 15s, the next basic attack or skill cast deals (31%, 41%, 52%, 63%, 76%, 89%, 105%, 125%, 149%, 180%) ATK as dmg to the highest-DEF enemy. If the target's HP is below 30%, it deals another 100% ATK as dmg and prevents the target from receiving healing for 3s. |
![]() |
Every 15s, the next basic attack or skill cast deals (31%, 41%, 52%, 63%, 76%, 89%, 105%, 125%, 149%, 180%) ATK as dmg to the highest-DEF enemy. If the target's HP is below 30%, it deals another 100% ATK as dmg and if the target's HP is below (2%, 2%, 3%, 4%, 5%, 5%, 7%, 8%, 9%, 12%), the target will die on the spot. |