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Togi Node I - Crit Rate | |
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When a crit strike is triggered, there’s a 40% chance of lowering the highest-ATK enemy’s ATK 3% ( 4% 5% 7% 8% 9% 11% 13% 16% 20% ), lasting 3s | |
When a crit strike is triggered, there’s a 40% chance of raising of raising basic attack dmg received 3% ( 4% 5% 7% 8% 9% 11% 13% 16% 20% ) for the highest-DEF enemy, lasting 3s | |
When a crit strike is triggered, there’s a 40% chance of dealing 5% ( 6% 8% 10% 12% 14% 17% 20% 24% 30% ) ATK as dmg to the enemy with the lowest HP percentage |
Togi Node II - HP | |
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When a basic skill is cast, there’s a 5% chance of lowering energy by 17 ( 23 29 35 42 49 58 69 83 100 ) pts for two random enemies | |
When a basic skill is cast, there’s a 5% chance of dealing 7% ( 9% 11% 14% 16% 19% 23% 27% 33% 40% ) ATK as slaying dmg to the enemy with the lowest HP percentage. If target’s HP is below 8%, the target will be instantly killed. | |
When a basic skill is cast, there’s a 5% chance of dealing 3% ( 4% 5% 7% 8% 9% 11% 13% 16% 20% ) ATK as continuous dmg to the two nearest enemies, lasting 3s |
Togi Node III - Attack | |
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Self damage dealt increased 1.7% ( 2.3% 2.9% 3.5% 4.2% 4.9% 5.8% 6.9% 8.3% 10% ), and self gains immunity to stuns | |
Self damage dealt increased 1.7% ( 2.3% 2.9% 3.5% 4.2% 4.9% 5.8% 6.9% 8.3% 10% ), and self gains immunity to charms | |
Self damage dealt increased 1.7% ( 2.3% 2.9% 3.5% 4.2% 4.9% 5.8% 6.9% 8.3% 10% ), and self gains immunity to silences |
Togi Node IV - Crit Dmg | |
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Every 6s, when casting a skill, an extra effect is added, dealing 7.9% ( 10.4% 13.2% 15.9% 19% 22.2% 26.3% 31.3% 37.4% 45% ) ATK as dmg to the two enemies with the lowest HP percentage, while also stunning the two highest-ATK enemies, lasting 1s | |
Every 6s, when casting a skill, an extra effect is added, dealing 5.2% ( 6.9% 8.8% 10.6% 12.6% 14.8% 17.5% 20.9% 24.9% 30% ) ATK as dmg to the three nearest enemies, while also dispelling any buffs from the three nearest enemies | |
Every 6s, when casting a skill, an extra effect is added, dealing 7.9% ( 10.4% 13.2% 15.9% 19% 22.2% 26.3% 31.3% 37.4% 45% )ATK as dmg to the two nearest enemies, while also dealing 1.7% ( 2.3% 2.9% 3.5% 4.2% 4.9% 5.8% 6.9% 8.3% 10% ) ATK as continuous dmg to the two nearest enemies, lasting 2s |
Togi Node V - Crit Rate | |
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Every 10s, the next attack grants an extra effect: attacks all enemies, dealing 14% ( 18% 23% 28% 33% 39% 46% 55% 66% 80% ) ATK as dmg, and dealing a second hit of 4.9% ( 6.4% 8.2% 9.9% 11.8% 13.8% 16.8% 19.5% 23.2% 28% ) ATK as dmg to the two highest-ATK enemies. | |
Every 10s, the next attack grants an extra effect: attacks all enemies, dealing 14% ( 18% 23% 28% 33% 39% 46% 55% 66% 80% ) ATK as dmg, and increasing attack speed 5% ( 6% 8% 10% 12% 14% 17% 20% 24% 30% ) for two random allies, lasting 3s | |
Every 10s, the next attack grants an extra effect: attacks all enemies, dealing 14% ( 18% 23% 28% 33% 39% 46% 55% 66% 80% ) ATK as dmg, and increasing ATK 5% ( 6% 8% 10% 12% 14% 17% 20% 24% 30% ) for one random allied Food Soul, lasting 3s |