“ | To the victor go the spoils. The world is such a game. | ” |
Bio[]
Grass Jelly seems like a gentle, soft-spoken, and harmless young lady. Dressed in oriental attire with a twist of modern fashion, she is always sunny-eyed and cheerful. Grass Jelly is a fan and collector of all types of games—and she even creates her own. Her exact age is unknown, but she was once the Food Soul of an immortal who lived atop a mystical mountain. She has the ability to manipulate space itself, and after leaving the mountaintop, she began using this ability to create her own gamified micro-dimensions, where she makes the rules. She likes to reward the winners and punish the losers, and according to legend, whoever wins her games will receive a gift from the ancient immortal.
Food Introduction[]
Grass jelly is a traditional dessert that originated in the regions of Fujian, Minnan, and Taiwan. The refreshing medicinal herb Mesona chinensis is cooked to form a smooth jelly. Peanuts, tapioca pearls, or red beans can be added for extra flavor, and sweetened coconut milk or honey can then be added to form a juicy base. The final dessert is cool and refreshing, making it a welcome addition to any summer day. Nowadays, grass jelly has also become popular in Japan and Southeast Asia.
Other Info[]
How to Acquire[]
Associated Events
- Year-End Farewell
- Mountain High
- Rare Treasure
- Flowered Lapel
- Auspicious Raiments
- Ink Plum Guide
- Evening Goodbyes
- Pictures in Snow
- Spring Warmth in Bloom
- Snow Flurry
Initial Stats[]
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2938 |
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132 |
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24 |
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650 |
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1622 |
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1672 |
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1233 |
Skills[]
blue = lvl 1
red = max lvlVoice Lines[]
JP | CN | ||
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Contract | The game... begins. | ||
Log In | How about playing a new way today?[1] | ||
Ice Arena | How'd you know that adding ice to grass jelly is the best way to beat the summer heat? | ||
Skills | Just try and escape from the world I created! | ||
Ascend | A new way to play? Sounds fun!![2] | ||
Fatigue | Mango Pomelo Sago's game is so amazing, but if you're not careful... it's too much... ZZZ...[3] | ||
Recovering | Don't rush. Let me rest a while.[4] | ||
Team Formation | Don't worry, I've always got a trick up my sleeve.[5] | ||
Knockout | Oh no, I must have slipped up somewhere.[6] | ||
Notice | Eh? There must be a bug in the game, so I'm not playing anymore. Next time I'll just order you some take-out. | ||
Idle 1 | While you are relaxing, your opponents are doing their best to beat the next stage.[7] | ||
Idle 2 | Not everything in real life should be taken so seriously, not to mention in games! But my Attendant... is seriously cute.[8] | ||
Idle 3 | Even the best game is just an empty shell if nobody's playing... If you don't tighten up, I might just redecorate this place... So come back soon, Attendant.[9] | ||
Interaction 1 | Are you sure you want to take this step? Hm... Okay. Your courage in the face of repeated defeats is commendable, but you might want to change your approach and come up with some new strategies. | ||
Interaction 2 | You're a big fish in a small pond. A game must be challenging for it to be fun.[10] | ||
Interaction 3 | If you don't want to follow my rules in the game, then go ahead and make your own! | ||
Pledge | All possessions are temporary, but memories with friends will last a lifetime. Today, I finally got what I've been waiting my whole life for. Let's explore and have tons of fun together from now on, Master Attendant![11] | ||
Intimacy 1 | It's not as difficult as you think. Give me your hand and I'll teach you. | ||
Intimacy 2 | Master Attendant, you can't bribe the rule-maker here... But since it's you, I can lower the difficulty a bit. | ||
Intimacy 3 | Oh, you won?! Great, what prize do you want? Wait, wait, wait... I said "prize", so why are you staring at me like that? | ||
Victory | It's over? But I'm not done having fun yet! | ||
Defeat | Calm now, calm yourself. Let the medicinal herbs ease the pain of defeat.[12] | ||
Feeding | You sent me more toys to play with? And this time you'll stay to play with me? Well, you sure are determined.[13] |
Skins
Spring Gathering | |||||||
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Spring Leisure, Resplendent Year |
Notes
- ↑ CN Log In: Let's play something new, how 'bout it?
- ↑ CN Ascend: A new gameplay? Interesting, so interesting!
- ↑ CN Fatigue: Game that Mango Pomelo Sago brought is fantastic. But, I accidentally played... for too long... ZZZZZZ
- ↑ CN Recovering: No hurries, no hurries. Let me rest for a bit.
- ↑ CN Team Formation: Don't worry. When dealing we them, we mountain god certainly has some tricks under our sleeves.
- ↑ CN Knockout: Ay-ay-ay, I must have made a baseless move.
- ↑ CN Idle 1: When your resting, your opponent might be pouring all their blood, sweat, and tears into clearing a stage.
- ↑ CN Idle 2: In real life, not everything can complain about it, then how come a game always makes sense? Rarely, is my Master Attendant... so serious and cute.
- ↑ CN Idle 3: When no one is playing, no matter how good the game is, it's just an empty shell...It doesn't matter, I will make it more interesting here, and Master Attendant will definitely be back.
- ↑ CN Interaction 2: There are no fish swimming in the shallow water, it is ruining a show when things get easy. Facing a difficult is the point of having fun.
- ↑ CN Pledge: Traveling with things will have end someday; traveling with people is endless joy. What the immortal god had longed for in his entire life was finally fulfilled today. In the years to come, Master Attendant, please join me in exploring fun.
- ↑ CN Defeat: Calm down, calm down, the mesona will cool and reduce dryness, defeat your anger.
- ↑ CN Feeding: Sending these toys again...huh? Are you going to stay and play with me this time? Well, it seems you have a heart.
Main[]
Sprites[]
Sprite Animations[]
Normal[]
Spring Gathering[]
Other[]
Backgrounds[]
Illustrations[]
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This story has not been released yet! More details will be added once it has. |
I. TBA
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II. TBA
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III. TBA
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IV. TBA
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V. TBA
TBA
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Togi Node I - Crit Rate | |
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Casting a basic skill has a 20% chance of restoring (3, 4, 5, 7, 8, 9, 11, 13, 16, 20) pts of energy for all allies |
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Casting a basic skill has a 20% chance of dealing (26%, 34%, 44%, 53%, 63%, 74%, 87%, 104%, 124%, 150%) ATK as dmg to all enemies. |
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Casting a basic skill has a 20% chance of dispelling any debuffs from all allies and boosting own attack speed (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) for 3s |
Togi Node II - HP | |
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When your HP is over 80%, your ATK is boosted (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) |
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When your HP is over 80%, your attack speed is boosted (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%) |
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When your HP is over 95%, your ATK is boosted (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) and attack speed is boosted (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%) |
Togi Node III - Attack | |
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Every 20s, deals (52%, 69%, 88%, 106%, 126%, 148%, 175%, 209%, 249%, 300%) ATK as dmg to the nearest enemy and lowers his/her ATK (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%), lasting 5s |
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Every 20s, deals (52%, 69%, 88%, 106%, 126%, 148%, 175%, 209%, 249%, 300%) ATK as dmg to the nearest enemy and lowers his/her attack speed (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%), lasting 5s |
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Every 20s, deals (52%, 69%, 88%, 106%, 126%, 148%, 175%, 209%, 249%, 300%) ATK as dmg to the nearest enemy and makes him/her immune to healing, lasting 5s |
Togi Node IV - Crit Dmg | |
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Every 20s, the next energy skill restores (3, 4, 5, 7, 8, 9, 11, 13, 16, 20) pts of Energy per second to all allies, lasting 5s |
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Every 20s, the next energy skill makes all enemies take (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%) ATK as dmg per second, lasting 4s |
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Every 20s, the next energy skill makes the nearest enemy take (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%) ATK as dmg per second, lasting 6s |
Togi Node V - Crit Rate | |
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Gives self immunity to stuns. When casting a skill, deals an extra (42%, 55.2%, 69.6%, 85.2%, 100.8%, 118.8%, 140.4%, 166.8%, 199.2%, 240%) ATK as dmg to the nearest enemy (5s CD). |
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Gives self immunity to stuns. When casting a skill, deals an extra (35%, 46%, 58%, 71%, 84%, 99%, 117%, 139%, 166%, 200%) ATK as dmg to the nearest enemy and boosts own skill dmg (8%, 11%, 14%, 17%, 21%, 24%, 29%, 34%, 41%, 50%), lasting 3s (5s CD). |
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Gives self immunity to stuns. When casting a skill, deals an extra (35%, 46%, 58%, 71%, 84%, 99%, 117%, 139%, 166%, 200%) ATK as dmg to all enemies (8s CD). |