February 28, 2020 - March 9, 2020
Event Rules[]
Stage Gameplay[]
- This event has four stage locations: 1.Lotus Pond, 2.Lake Pavilion, 3.Villa, 4.Memory Villa.
- In Lotus Pond, Lake Pavilion, and Villa, after passing a stage at a certain difficulty one time, you can Quick Fight it after that.
- Memory Villa is special, with rewards given out based on damage dealt. All damage dealt in Memory Villa will be totaled up, and you will be ranked based on total damage dealt.
- Playing stages requires spending the following items: stationary, fish, and wish stone.
Stationary[]
- Entering the Lotus Pond and Lake Pavilion requires Stationary, which can be obtained from:
- Claiming them in the Events page at 3 different times throughout each day.
- Stationary Bento Times (UTC): 12:00am-7:50am, 8:00am-3:50pm, 4:00pm-11:50pm
- Purchasing them in the Item Shop using Magic Crystals.
- Pack Shop.
- Claiming them in the Events page at 3 different times throughout each day.
Fish[]
- Entering the Villa requires Fish, which can be obtained from the Lotus Pond and Lake Pavillion.
Wish Stone[]
- Entering the Memory Villa requires Wish Stones, which can be obtained from the Villa.
Land of Wishes[]
- In the Land of Wishes, you can draw prizes. Each drawing requires spending 1 Lotus Flower and 1 Lotus Leaf.
- Each drawing you make will give you an item from the prize pool and 1 Power of Wishes
- How to get Lotus Flowers and Lotus Leaves?
- All stages in the event may drop Lotus Flowers and Lotus Leaves
Wish Come True[]
- In Wish Come True you can use the Power of Wishes received from Land of Wishes to unlock plot stories and claim corresponding rewards.
- Each tier of rewards can only be claimed once.
Memory Villa Total Dmg Rankings[]
- Ranks #1-50 get a bonus Longjing Tea Skin reward. If you get duplicate skins, they will automatically be converted into Skin Vouchers.
- Players with the same amount of total damage will be ranked according to the time the damage total was reached. There will be no ties ranking.
- Ranking rewards will be sent via in-game mail after the event ends.
Story[]
See Lakeside Villa Main Story and Side Story
Calculations[]
- If you cannot pass Hard on all stages it is not recommended that you try for Longjing Tea.
- These calculations assume you can pass the Very Hard stages of Lotus Pond, Lake Pavilion, and Villa.
- These calculations assume you get all the stationary bentos and all the stationary from Be Prepared (Feb 2020).
- These calculations do not include the 100 keys you can get from Chrysanthemum Cheer if you summon 200 times.
- 3* and 4* Longjing Tea from points rewards requires spending money to buy event packs.
- Additional shards are also in the ranking rewards.
Ranking Bracket | 1* | 2* |
---|---|---|
0-500,000 Dmg |
3,200
|
5,200
|
500,000-1,000,000 Dmg |
3,080
|
5,000
|
1,000,000-3,000,000 Dmg |
2,840
|
4,760
|
3,000,000-5,000,000 Dmg |
2,680
|
4,520
|
5,000,000-10,000,000 Dmg |
2,600
|
4,400
|
10,000,000-20,000,000 Dmg |
2,200
|
3,960
|
20,000,000 Dmg and Up |
1,800
|
3,400
|
Team Comps[]
Lotus Pond[]
- Your usual mob fights like the clock hand stages in Souffle's ranking event and Garden stage of Oyster's ranking event.
- Team Composition
- Bring a high hp tank with 4 Food Souls that deal damage.
- Bring a Healer if you need it for the tank to not die.
- Food Soul Utility
- The mobs are not immune to status (silence, charm, stun) so you can use Food Souls such asPeking Duck and Foie Gras if mob skill damage is an issue. This is unnecessary for most players.
- Enemy dispel and team cleansing are not needed.
- Cooking Talents
- Use Up Damage and/or Restore Energy cooking talents if you need more damage.
- Use 2 of the 4 Healing talents as you see fit for team survival: Seasoning, Precise Seasoning, Divine Seasoning, Melt & Mold.
Lake Pavilion[]
- The same gimmick as the healing only stage from the Hospital stage of Oyster's ranking event
- Team Composition
- Place your top 5 healers in your team.
- Magic, Strength, and Defense Food Souls will stand still and not do anything in battle (so no White Truffle!)
- Give everyone speed Fallen Angels. If you do not have 5 speed Fallen Angels, prioritize giving the better Attack Fallen Angel to the Healer with higher base speed.
- Food Soul Utility
- UR Cloud Tea can be used for her energy recovery skill to cycle the team's energy skill activation more.
- UR Caviar can be brought into battle for UR Milt's link skill for her immense healing. More for those who are very limited in options for healers and do not have speed Fallen Angels.
- Cooking Talents
- Use Restore Energy and Up Damage (in the Control section)
- Healing talents, such as Divine Seasoning, will NOT work!
Villa[]
- A simple boss fight with occasional AOE damage to team with a fast basic attack damage to the front of the team
- Team Composition
- Bring a high hp tank with 4 Food Souls that deal damage.
- Bring a healer if you need it for the tank to not die or for the team to survive against AOE attacks
- Food Soul Utility
- The mobs are immune to status so do NOT bring Food Souls such as Peking Duck and Foie Gras to battle!
- Enemy dispell and team cleansing are not needed.
- Cooking Talents
- Use Up Damage and/or Restore Energy cooking talents if you need more damage.
- Use 2 of the 4 Healing talents as you see fit for team survival: Seasoning, Precise Seasoning, Divine Seasoning, Melt & Mold.
Memory Villa Tips[]
- Defense Souls can't be used in the Memory Villa. Magic, Strength, and Healer Food Souls do not have any restrictions.
- Avoid bringing Healers
- Since there is a constant energy drain, Healers won't be able to use their energy skills, which is where most of their healing comes from.
- Use Precise Seasoning and Divine Seasoning for AOE Healing.
- Only players with high skill level healers and speed FAs can bring a healer to battle as long as the basic skill healing is considerably high if they want to use other cooking talents.
- Since the boss casts AOE bleeding that cannot be dispelled Pizza's T1 Artifact is very helpful as it make 3 allies immune to bleeding.
- Look at Basic Skills to determine what Food Soul to bring
- In particular Beer is especially helpful with his atk and atk spd boost on basic and due to him not being able to use his energy skill. Keep in mind he requires a speed FA.
- Dispeller may help
- The Boss has a skill that gives him an damage shield (as opposed to invincibility shield) approximately every 10s so it may be helpful to have a Food Soul that dispels the shield either in their basic skill or in artifact skills. Food Souls that dispel on energy skill should be avoided (so no Champagne). This isn't completely necessary since you can also remove the shield by doing enough damage to it.
- Basic Skill Dispel
- Artifact Skill Dispel
- Bonus FS are REALLY helpful
- Check Bonus Food Souls for the schedule and adjust the FAs given to them in respect to the damage and speed boost they get.
- Good for Everyone
- Good for Beginners
Sample Team Composition[]
Day 10-11 Team Sample | Chrysanthemum Wine | Mandarin Squirrel Fish | Rum | Stargazy Pie | Black Tea |
---|---|---|---|---|---|
Utility | Bonus Food Soul for all 11 days | Bonus Food Soul for the end of the event | Enemy dispel, high single target damage | Any Food Soul with high single target damage on basic skill | Any Food Soul with high single target damage on basic skill |
Stages[]
- For the Lotus Pond, Lake Pavilion and Villa stages once you pass the stage, you can sweep the stage for items
Boss Info[]
Bonus Food Souls[]
Days | Food Souls |
---|---|
Day 1-3 | |
Day 4-6 | |
Day 7-9 | |
Day 10-11 |
Wuyi Da Hong Pao[]
Threat Index | ★★★ | |
---|---|---|
Attributes | Super powerful AoE damage & adept at using shields | |
Description | forgotten god who is merciful to humans. If you make a request to his face, he will do all he can to help, but due to certain matters, he is unwilling to return to the world. | |
Skills | ||
Rocky Note | Deals damage to all enemies and also gives self a shield (cannot be dispelled) | |
Red Robed Tree | Deals sudden, massive damage to all enemies and adds a continuous bleeding effect (percent-based damage, cannot be dispelled). |
Longjing Tea[]
Threat Index | ★★★★★ | |
---|---|---|
Attributes | High-frequency AoE damage. Skill damage received is greatly lowered; | |
Description | A Food Soul slumbering at the bottom of a lake in an abundant tea-producing region of the Light Kingdom. He is indifferent to pretty much everything, and people mistake him for a dragon god, beings also known to slumber at lake bottoms. | |
Skills | ||
Guardian Aura | Lowers skill damage received by 50% (cannot be dispelled) | |
AoE Dmg (High Frequency) | Deal damage to all enemies. | |
Shield | Gives self a shield that can absorb lots of damage. As the battle goes on, the shields effect and duration will improve (can be dispelled) | |
Aoe Dmg plus Bleeding | Deals sudden, massive damage to all enemies and adds a continuous bleeding effect (percent-based damage, cannot be dispelled). | |
Lowers Energy | Lowers the energy of all enemies by 50 pts. | |
Buff | As the battle goes on, Longjing Tea’s ATK and DEF will greatly increase (cannot be dispelled) | |
Friendly Reminder | Longjing Tea is immune to special skills with stuns, charms, silences, and slaying effects. He is also immune to percentage-based damage types (e.g. Talent Skills Grilled Purgatory or Dark Cuisine) |
Rewards[]
Gacha Rewards[]
Summoning | ||||
---|---|---|---|---|
1
1
| ||||
Special Rewards | ||||
3
|
2
|
|||
1.97% | 2.81% | |||
Normal Rewards | ||||
1
|
2
|
1
|
1
|
10
|
5.61% | 2.81% | 2.81% | 7.01% | 7.01% |
10,000
|
5,000
|
2
|
10
|
2
|
7.01% | 7.01% | 4.21% | 7.01% | 7.01% |
1
|
2
|
1
|
2
|
1
|
4.21% | 4.21% | 7.01% | 4.21% | 7.01% |
3
|
1
|
|||
4.21% | 7.01% |
Points Rewards[]
Memory Shards | Reward |
---|---|
20
|
10
|
40
|
50,000
|
60
|
150
|
80
|
30
|
120
|
10
|
160
|
50
|
200
|
20
|
240
|
300
|
300
|
Memory Shards | Reward |
---|---|
360
|
250,000
|
420
|
10
|
480
|
300
|
540
|
20
|
600
|
500,000
|
660
|
10
|
740
|
20
|
820
|
15
|
900
|
30
|
Memory Shards | Reward |
---|---|
980
|
|
1060
|
20
|
1160
|
35
|
1260
|
15
|
1360
|
40
|
1480
|
10
|
1600
|
10
|
1720
|
40
|
Memory Shards | Reward |
---|---|
1840
|
|
1960
|
10
|
2090
|
15
|
2220
|
20
|
2350
|
15
|
2500
|
30
|
2650
|
40
|
2800
|
1
|
2950
|
150
|
Damage Ranking Rewards[]
Rank | Rewards |
---|---|
1-50 | |
51-100 |
260
1,800
18
|
101-200 |
110
1,800
18
|
201-300 |
110
1,500
15
|
301-500 |
80
1,350
12
|
501-1000 |
15
1,200
10
|
1001-2000 |
15
900
8
|
2001-3000 |
15
600
6
|
3001-4000 |
15
300
4
|
Participation |
300
4
|