“ | Believe the gods and the spirits, but not people. | ” |
Bio[]
The royal lantern Longxi Cured Ham carries can project the most important scenes from a dead creature's life. As an inheritor of the mystical art of corpse-walking, legend has it that she can control the abilities of those terrifying creatures of the grave. As chance would have it, she joined the "Nether World", and she seeks the traces of one particular corpse via various burial objects and ancient corpse "memories". Longxi Cured Ham enjoys researching the stories contained in ancient corpses, and she hates garlic, sunlight, and flame. As to why, she won't tell, and others don't dare ask.
Food Introduction[]
Longxi cured ham is a traditional Chinese delicacy belonging to Gansu cuisine that appeals to one's sense of sight, smell, and taste. This dish has a long history, and according to historical records, Longxi cured ham was first cured starting during the reign of the Qianlong Emperor in the Qing Dynasty. To make it, it is first marinaded in over 10 different ingredients, including salt, pepper, fennel, ginger skin, and cinnamon, after which it is cured under the sun for a unique texture. There are many ways to eat Longxi cured ham, the most classic of which is sandwiched in a bun (rou jia mo). Just be sure to eat it while hot for the best texture.
Other Info[]
How to Acquire[]
Associated Events
- Preserved Fragrance
- Sale Time
- Soaring Future
- Infinite Change
- Firework Flicker
- Flowered Lapel
- Mid-Autumn Encounter
- Laughing Spring Breeze
- Flowers Abound
- Auspicious Raiments
- Annual Fireworks
- Pictures in Snow
- Snow Flurry
Initial Stats[]
![]() |
2676 |
---|---|
![]() |
134 |
![]() |
19 |
![]() |
510 |
![]() |
1241 |
![]() |
1456 |
![]() |
1523 |
Skills[]
blue = lvl 1
red = max lvlVoice Lines[]
JP | CN | ||
---|---|---|---|
Contract | When the dead do roam, the living best stay home.[1] | ||
Log In | Oh? You've returned. Why'd you bring all those people with you... Pff! Scared you! | ||
Ice Arena | The temperature here... is just right... for preserving them... | ||
Skills | Slash, bind, and slaughter the demon hordes![2] | ||
Ascend | All is as it should be. | ||
Fatigue | Ooo, the temperature here is wonderful. I think I'll stay awhile... | ||
Recovering | Shh -- Quiet. One should rest at a time like this. Or else... | ||
Team Formation | Let me see what past vision I can see this time. | ||
Knockout | The souls of the deceased... return...[3] | ||
Notice | Eat up. These things can keep your body preserved for a long time. | ||
Idle 1 | I find pitch dark places rather reassuring. They're also good for quieting my mind to see my favorite things... | ||
Idle 2 | For some things, it's not enough to just recognize your fault and apologize. If the consequences are still ongoing, then words won't make it go away...[4] | ||
Idle 3 | People return to the earth as leaves fall back to the roots. What we do is nothing more than sending folks home... | ||
Interaction 1 | The heart's restraint keeps a soul pure, and if the heart is pure, then what does it matter how strange the form is? | ||
Interaction 2 | Oh? You're here. Want to take a look... Oh! I didn't know you could run so fast... | ||
Interaction 3 | Heh heh, humans are much scarier than monsters, so why are you scared of these dead creatures? | ||
Pledge | Others always speak of exorcism and spell-binding as fiction. You're the only one who always truly sees me and believe in what others take to be lies. This lantern can read the past and tell the loyal from the wicked. This short sword can drive away the demons and clear the heart of delusion. I can see through everything, but not you. Let me stay by your side and slowly untangle the riddle that is you... | ||
Intimacy 1 | So many people only lust after skin-deep beauty. Well, can you see what's beneath my skin...? | ||
Intimacy 2 | Some pledges once uttered, no matter if fulfilled or not, are eternally binding. Ten years, or a hundred, or a thousand... one can never be shed of them... | ||
Intimacy 3 | If ears, eyes and heart stay calmed, then your soul will never be alarmed. Worry not. I am here. No evil thing can harm you. | ||
Victory | All born must die. All dead must return to the earth. | ||
Defeat | In the end, must I... still keep them company... | ||
Feeding | Oh? You didn't put anything... unnatural in here, did you? Hee hee, alright then... |
Notes
- ↑ CN Contract: Yin folk coming through, living ones keep out.
- ↑ CN Skills: Pierce monsters, snare evil, and slay a thousand wraiths!
- ↑ CN Knockout: Ashes... to ashes...
- ↑ CN Idle 2: Some things aren’t settled just with repentance and apologies. This cause and effect is yet to run its course, and it’s hard to explain...
![]() |
This story has not been released yet! More details will be added once it has. |
I. TBA
TBA
II. TBA
TBA
III. TBA
TBA
IV. TBA
TBA
V. TBA
TBA
![]() |
This Artifact has been released but has not been fully translated in-game. The untranslated text or fan-translated text may take its place until official translation has been added. |
|
|
Togi Node I - Atk Spd | |
---|---|
![]() |
Boosts own Crit Dmg (5%, 6%, 8%, 10%, 12%, 14%, 17%, 20%, 24%, 30%). After each skill cast, there is a 5% chance of boosting dmg dealt of highest-ATK ally by (5%, 6%, 8%, 10%, 12%, 14%, 17%, 20%, 24%, 30%), lasting 3s |
![]() |
Own Crit Dmg is increased (5%, 6%, 8%, 10%, 12%, 14%, 17%, 20%, 24%, 30%). After each skill cast, there is a 10% chance of dealing (4%, 5%, 7%, 8%, 10%, 12%, 14%, 17%, 20%, 25%) ATK as bonus dmg to the nearest enemy. |
![]() |
Own Crit Dmg is increased (5%, 6%, 8%, 10%, 12%, 14%, 17%, 20%, 24%, 30%). After each skill cast, there is a 10% chance of dealing (3%, 4%, 5%, 7%, 8%, 9%, 11%, 13%, 16%, 20%) ATK as slaying dmg to the lowest-HP enemy. When target HP is below 8%, he/she will be instantly killed. |
Togi Node II - HP | |
---|---|
![]() |
[Untranslated] |
![]() |
Basic atks have a 14% chance of triggering: an attack dealing (33%, 44%, 55%, 67%, 80%, 94%, 111%, 132%, 158%, 190%) ATK as dmg to the nearest enemy, plus 15% ATK as dmg per sec to the nearest enemy, lasting (2s, 2s, 2s, 2s, 3s, 3s, 3s, 4s, 4s, 4s) |
![]() |
Basic atks have a 14% chance of triggering: an attack dealing (33%, 44%, 55%, 67%, 80%, 94%, 111%, 132%, 158%, 190%) ATK as dmg to the lowest-HP enemy, also giving you (1, 1, 2, 2, 3, 3, 4, 4, 5, 5) (pt, pt, pts, pts, pts, pts, pts, pts, pts, pts) of energy per sec, lasting 5s |
Togi Node III - Attack | |
---|---|
![]() |
Basic Skill Bonus Effect: Boosts own Crit Dmg (10%, 13%, 17%, 21%, 25%, 29%, 35%, 41%, 49%, 60%), lasting 4s, and deals (14%, 18%, 23%, 28%, 33%, 39%, 46%, 55%, 66%, 80%) ATK as dmg to the nearest enemy |
![]() |
Basic Skill Bonus Effect: Boosts own Crit Dmg (10%, 13%, 17%, 21%, 25%, 29%, 35%, 41%, 49%, 60%), lasting 4s, and deals (10%, 13%, 17%, 21%, 25%, 29%, 35%, 41%, 49%, 60%) ATK as dmg to three nearest enemies. If one of the three enemies' HP is below 8%, that enemy will be instantly killed |
![]() |
Basic Skill Bonus Effect: Boosts own Crit Dmg (10%, 13%, 17%, 21%, 25%, 29%, 35%, 41%, 49%, 60%), lasting 4s, and boost basic atk dmg received (10%, 13%, 17%, 21%, 25%, 29%, 35%, 41%, 49%, 60%) for the nearest enemy, lasting 4s |
Togi Node IV - Crit Rate | |
---|---|
![]() |
Upon casing a skill, deals (48%, 64%, 82%, 98%, 118%, 138%, 162%, 194%, 232%, 280%) ATK as bonus dmg to the nearest enemy |
![]() |
Upon casing a skill, deals (28%, 36%, 46%, 56%, 66%, 78%, 92%, 110%, 132%, 160%) ATK as bonus dmg to the three nearest enemies |
![]() |
Upon casing a skill, deals (34%, 46%, 58%, 70%, 84%, 98%, 116%, 138%, 166%, 200%) ATK as bonus dmg to the two nearest enemies, also restoring (5, 6, 8, 10, 12, 14, 17, 20, 24, 30) pts of Energy for two random allies |
Togi Node V - Atk Spd | |
---|---|
![]() |
[Untranslated] |
![]() |
[Untranslated] |
![]() |
[Untranslated] |