“ | A wandering swordsman keeps his word, even with death on the line.[1] | ” |
Bio[]
Likes to give himself a persona, usually forcing himself to be a cold and austere swordsman, although in reality he's very kind and helpful. He likes acting as a mediator and gets things done in a direct, no-nonsense manner. He's a firm believer that actions speak louder than words. He usually keeps a tight lip in order to keep up his facade, but he'll prattle to his weapons on the sly.
Food Introduction[]
Raincoat cucumber salad is a cold dish featuring cucumber sliced in a pattern that resembles a traditional coir raincoat. First popularized in the Shandong and Beijing regions, it is a traditional regional dish. Other ingredients can include white sesame seeds, sesame oil, minced garlic, and chili peppers—the specific seasonings are really left up to the taste of the person eating it. It has a delicate, slippery texture with a crisp crunch and is effective at cooling the body, rehydrating, and whetting one's appetite.
Other Info[]
How to Acquire[]
Associated Events
Initial Stats[]
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1561 |
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56 |
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19 |
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410 |
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650 |
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590 |
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1231 |
Skills[]
blue = lvl 1
red = max lvlVoice Lines[]
JP | CN | ||
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Contract | Three cups of wine and I'm three sheets to the wind... Attendant, pleasure to meet you. Looks like we're fellow travelers. | ||
Log In | ...It's been a minute. Hope you're doing well. I heard a ruckus up ahead, seems like someone's in trouble. I was gonna go check it out. Do you... wanna come with? | ||
Ice Arena | Oh, this bitter cold... really brings me back. I've seen rivers of ice frozen year-round before... It may be frosty, but I've still got someone to keep me warm. | ||
Skills | Take this! | ||
Ascend | More power! Now I can protect more people. | ||
Fatigue | I rest so that I can put my best foot forward. | ||
Recovering | Injustice rears its head in many places in this world. I cannot tarry here too long. | ||
Team Formation | Enough talk. Let's fight! | ||
Knockout | I'll gladly give my life... for justice... | ||
Notice | Ahem... Doesn't taste like much, but it'll stick to your ribs. | ||
Idle 1 | To walk the path of a vigilante swordsman, aside from having passion and courage, one must be a stickler for etiquette and decorum. See, with a hothead like Snow-capped Volcano, not only does she stir up trouble, but then she'll call everyone out of the school to come have a laugh... One of these days, I'm going to give her a good talking to! | ||
Idle 2 | Seeking survival is never inhumane, and sometimes killing is humane! | ||
Idle 3 | Not bad last time. After this maintenance, I hope you'll continue to be of use in the future... Uh, Attendant, where'd you come from? ...I-I was just keeping my weapon in working order. I didn't say anything. You're hearing things. | ||
Interaction 1 | What, you got another problem on your hands? Alright, just leave it to me. | ||
Interaction 2 | Hey, careful! This is no toy. Don't hurt yourself... | ||
Interaction 3 | I haven't done anything all that special. Just lending a hand, that's all. | ||
Pledge | Attendant, I've become aware... of your feelings. And to that end, it seems in my boundless wanderings, I finally... have a place to call home. | ||
Intimacy 1 | Huh... my bamboo hat? This one's a bit run-down, but if you like it, I'll personally make another for you. | ||
Intimacy 2 | Don't worry. I'm always here. Protecting you is my promise. | ||
Intimacy 3 | I... don't much understand matters of the heart, but this spot on my shoulder will always be reserved for you. | ||
Victory | Hmph! Evildoers will be punished! And I won't show any mercy! | ||
Defeat | I can't... go down like this... | ||
Feeding | Thanks, it's delicious... How'd you make this stuff? I'd... like to make some for those kids at the school to try. |
Skins
New Year's Hearth | |||||||
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Spring Brocade |
Notes
- ↑ CN version: Chivalry is regardless of life or death.
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This Story has not been released yet! More details will be added once it has. |
I. TBA
TBA
II. TBA
TBA
III. TBA
TBA
IV. TBA
TBA
V. TBA
TBA
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This Artifact has been released but has not been fully translated in-game. The untranslated text or fan-translated text may take its place until official translation has been added. |
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Togi Node I - Crit Rate | |
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Casts 1 special basic skill every 15s: Deals (22%, 29%, 37%, 44%, 53%, 62%, 73%, 87%, 104%, 126%) ATK as dmg to the nearest enemy and prevents him/her from receiving healing, lasting 6s. |
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Casts 1 special basic skill every 15s: Deals (22%, 29%, 37%, 44%, 53%, 62%, 73%, 87%, 104%, 126%) ATK to the nearest enemy, plus (2.6%, 3.4%, 4.4%, 5.3%, 6.3%, 7.4%, 8.7%, 10.4%, 12.4%, 15%) ATK per sec of continuous dmg, lasting 3s. |
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Casts 1 special basic skill every 15s: Deals (22%, 29%, 37%, 44%, 53%, 62%, 73%, 87%, 104%, 126%) ATK as dmg to the nearest enemy; 30% chance of bonus effect: making all allies invincible, lasting 2s. |
Togi Node II - HP | |
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In battle, reduces dmg received by nearest two allies (2.4%, 3.2%, 4.1%, 4.9%, 5.9%, 6.9%, 8.1%, 9.7%, 11.6%, 14%). |
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In battle, boosts dmg dealt by nearest two allies (2.4%, 3.2%, 4.1%, 4.9%, 5.9%, 6.9%, 8.1%, 9.7%, 11.6%, 14%). |
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In battle, boosts dmg dealt by you (1.7%, 2.3%, 2.9%, 3.5%, 4.2%, 4.9%, 5.8%, 6.9%, 8.3%, 10%). Attacks have a 50% chance of dispelling debuffs from all allies (8s CD). |
Togi Node III - Attack | |
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Every 15s, the next attack or skill cast will make the next 3 basic atks of all allies guaranteed to crit, and allied basic atk dmg is boosted (7%, 9%, 12%, 14%, 17%, 20%, 24%, 29%, 34%, 42%) for 4s. |
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Every 15s, the next attack or skill cast will make any debuffs be dispelled from all allies, and boosts their ATK (10%, 13%, 17%, 21%, 25%, 29%, 35%, 41%, 49%, 60%) for 6s. |
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Every 15s, the next attack or skill cast will make all allies recover (10, 13, 17, 21, 25, 29, 35, 41, 49, 60) pts of Energy and boost their skill dmg (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) for 4s. |
Togi Node IV - Crit Dmg | |
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普通攻击或释放技能额外获得1点能量;另对攻击力最高敌方造成攻击力(6.1%, 8.1%, 10.2%, 12.4%, 14.7%, 17.3%, 20.4%, 24.4%, 29.1%, 35%)的技能伤害,并有25%概率额外施加1秒眩晕(眩晕效果每3秒可发动一次). |
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普通攻击或释放技能使最近两名友方获得1点能量;如果受到攻击的角色生命值低于20%则眩晕2秒并造成攻击力(6.1%, 8.1%, 10.2%, 12.4%, 14.7%, 17.3%, 20.4%, 24.4%, 29.1%, 35%)的伤害(眩晕效果每6秒可发动一次). |
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普通攻击或释放技能使最近两名友方获得1点能量;另对攻击力最高敌方造成攻击力(6.1%, 8.1%, 10.2%, 12.4%, 14.7%, 17.3%, 20.4%, 24.4%, 29.1%, 35%)的技能伤害,并有25%概率额外施加1秒眩晕(眩晕效果每3秒可发动一次). |
Togi Node V - Crit Rate | |
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全体友方释放技能时,对两名随机敌人造成攻击力(2.4%, 3.2%, 4.1%, 4.9%, 5.9%, 6.9%, 8.1%, 9.7%, 11.6%, 14%)的伤害,另有10%概率使随机两名敌方眩晕2秒(眩晕效果每5秒可发动一次). |
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When any ally casts a skill, one random enemy will be stunned for 2s, any buffs will be dispelled, and (3.6%, 4.8%, 6.1%, 7.4%, 8.8%, 10.4%, 12.2%, 14.6%, 17.4%, 21%) ATK as dmg will be dealt (Stun CD: 8s per person). |
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When any ally casts a skill, the highest-ATK enemy will have any buffs dispelled and be dealt (2.4%, 3.2%, 4.1%, 4.9%, 5.9%, 6.9%, 8.1%, 9.7%, 11.6%, 14%) ATK as dmg. |