“ | Everyone has to live healthily. | ” |
Bio[]
Her looks keep strangers away, but she is actually easy-going, and will basically accept any request no matter what it is. she likes scary and weird things, excluding dolls, she will bury a doll whenever she see it. Passionate about being healthy, but because the smell of her body is so pungent, she is not sensitive to smells and tastes, so out of goodwill she will give others food that tastes really bad but is healthy.
Food Introduction[]
Other Info[]
How to Acquire[]
Associated Events
- Southern Snow View
- Blizzard Bash
- Sweet Harmonious Heart
- Extra Strength Christmas
- Roaming Far and Wide
- Anniversary Exclusive Card Pool
- Bizarre & Grotesque
Initial Stats[]
![]() |
1812 |
---|---|
![]() |
50 |
![]() |
28 |
![]() |
530 |
![]() |
666 |
![]() |
633 |
![]() |
1533 |
Skills[]
blue = lvl 1
red = max lvlVoice Lines[]
JP | CN | ||
---|---|---|---|
Contract | Master Attendant, nice to meet you, please handle you body to me without worries from now on. | ||
Log In | You're back, please drink this syrup. Hmm? Right, it's black, and taste good. | ||
Ice Arena | It's cool, and feels good, ghost should like here too... | ||
Skills | Sorry. | ||
Ascend | It feels weird, hope it won't affect health... | ||
Fatigue | For the sake of health, I need... to rest... | ||
Recovering | Phew, it becomes slight better... Mhm, it's a good thing. | ||
Team Formation | As long as it's your request, I'll try my best. | ||
Knockout | Will I... become a ghost? | ||
Notice | The meal is done... Umm? It's bitter? Hmm, because there're supplements inside... Please don't leftover, they're good for your body. | ||
Idle 1 | The smell of Mr. Lutefisk, is like mine... Mhm, it smells good. | ||
Idle 2 | Why, do those students run away when they saw me? Ah, is it because there're ghosts behind me? Umm? There's nothing... | ||
Idle 3 | Who threw a doll here? Umm... This doll is cursed, it has to be buried as soon as possible. | ||
Interaction 1 | Can't stay up late... Huh? Horror novel? Umm, then, I can consider it... Let's read together. | ||
Interaction 2 | Please don't rub my face... I don't dislike it, but, it feels, weird. | ||
Interaction 3 | Why do you grab my hand? Are you afraid of getting lost? Umm, then... grab my bandage. | ||
Pledge | Is this the promise that we are gonna stay together forever? That's great, from now on, I'll prepare syrup for you every morning, and read horror novels for you every night before sleep... Huh? What? No need for those? Umm... Then you say it, I will satisfy you whatever your request is. | ||
Intimacy 1 | Please eat follow the recipe I made, so that you can live longer... So that I can... stay with you, longer. | ||
Intimacy 2 | Are you afraid of those specimens? They are so cute... It's okay, don't be afraid, I'll stay by your side. | ||
Intimacy 3 | Though I want you to live healthily... But sometimes I'll think if I can't do that at all... it's good to die with you too... | ||
Victory | It's ended, anyone gets hurt? | ||
Defeat | Fight again after healed... | ||
Feeding | The taste is a bit bland... but it should be, healthy. |
Skins
Woah Holy Night | |||||||
---|---|---|---|---|---|---|---|
![]() |
| ||||||
Extra Strength Christmas |
![]() |
This story has not been released yet! More details will be added once it has. |
I. TBA
TBA
II. TBA
TBA
III. TBA
TBA
IV. TBA
TBA
V. TBA
TBA
|
|
Togi Node I - Attack | |
---|---|
![]() |
In battle, reduces dmg received by nearest two allies (4%, 5.1%, 6.3%, 7.5%, 8.8%, 10.2%, 11.9%, 14.1%, 16.7%, 20%) |
![]() |
In battle, boosts dmg dealt by nearest two allies (4%, 5.1%, 6.3%, 7.5%, 8.8%, 10.2%, 11.9%, 14.1%, 16.7%, 20%) |
![]() |
In battle, reduces dmg dealt by you (80%, 79%, 76%, 72%, 67%, 61%, 55%, 48%, 40%, 30%), but every 5s, your next attack will dispel debuffs from all allies |
Togi Node II - HP | |
---|---|
![]() |
When HP is above 70%, all dmg received is reduced (3.5%, 4.6%, 5.8%, 7.1%, 8.4%, 9.9%, 11.7%, 13.9%, 16.6%, 20%) |
![]() |
When HP is above 70%, after casting a skill, there's a (7%, 9.2%, 11.7%, 14.2%, 16.9%, 19.8%, 23.4%, 27.8%, 33.2%, 40%) chance of recovering 6% of missing HP |
![]() |
When HP is above 70%, damage dealt increases (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) |
Togi Node III - Crit Rate | |
---|---|
![]() |
When HP is below 30%, all damage received is reduced (3.5%, 4.6%, 5.8%, 7.1%, 8.4%, 9.9%, 11.7%, 13.9%, 16.6%, 20%) |
![]() |
When HP is below 30%, after casting a skill, there's a (7%, 9.2%, 11.7%, 14.2%, 16.9%, 19.8%, 23.4%, 27.8%, 33.2%, 40%) chance of recovering 6% of missing HP |
![]() |
When HP is below 30%, damage dealt increases (5.2%, 6.9%, 8.8%, 10.6%, 12.6%, 14.8%, 17.5%, 20.9%, 24.9%, 30%) |
Togi Node IV - Crit Dmg | |
---|---|
![]() |
After casting a skill, attacks three random enemies, dealing (21%, 27%, 35%, 42%, 50%, 59%, 70%, 83%, 99%, 120%) ATK as dmg |
![]() |
After casting a skill, deals (9%, 12%, 16%, 19%, 23%, 27%, 32%, 39%, 46%, 56%) ATK as dmg to highest-ATK enemy. Deals a second hit at (19%, 25%, 32%, 39%, 46%, 54%, 64%, 76%, 91%, 110%) ATK if target's HP is below 30%. |
![]() |
After casting a skill, deals (12%, 16%, 20%, 24%, 29%, 34%, 40%, 48%, 58%, 70%) ATK as dmg to highest-ATK enemy. You recover 2% of your Missing HP if target's HP is below 30%. |
Togi Node V - Attack | |
---|---|
![]() |
In battle, received damage is reduced (2.6%, 3.4%, 4.4%, 5.3%, 6.3%, 7.4%, 8.7%, 10.4%, 12.4%, 15%). If your HP is above 70%, your attacks have a (9%, 12%, 16%, 19%, 23%, 27%, 32%, 39%, 46%, 56%) chance of dispelling debuffs from the nearest two allies |
![]() |
In battle, received damage is reduced (2.6%, 3.4%, 4.4%, 5.3%, 6.3%, 7.4%, 8.7%, 10.4%, 12.4%, 15%). If your HP is above 70%, your attacks have a (9%, 12%, 16%, 19%, 23%, 27%, 32%, 39%, 46%, 56%) chance of dealing 50% ATK as dmg to the nearest enemy |
![]() |
In battle, received damage is reduced (2.6%, 3.4%, 4.4%, 5.3%, 6.3%, 7.4%, 8.7%, 10.4%, 12.4%, 15%). If your HP is above 70%, your attacks have a (9%, 12%, 16%, 19%, 23%, 27%, 32%, 39%, 46%, 56%) chance of dispelling buffs from the nearest two enemies |